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Oct. 26th, 2019 06:03 amPlayer Information
Name: Wing
Age: 33
Contact details:
Other characters: N/A
Character Information
Name: Amelia Wil Tesla Seyruun
Canon: Slayers
Canon Point: Post Evolution-R
OU/AU/CRAU/OC: OU
Age: 18
World Information: The Slayers setting is on appearance a fairly bog-standard high fantasy setting, ye olde swords and sorcery and monsters. In the background, it's one of four worlds caught in a conflict between demons and dragons - the demons wish to destroy the world, and the dragons want to prevent that, and as such they end up keeping a sort of balance. Dealing with isolated incidents related to this is what the cast winds up dealing with.
Personal History: Amelia's Wiki Page
Personality: The biggest things one will first notice about Amelia is either that she is an exceptionally polite young lady (addressing both friends and (most) foes with Mister or Miss), or that she has a lot of very loud feelings about the concept of JUSTICE. If there is evil afoot, she will go out of her way to punish it, and protect those in need. Unfortunately, she botches this a lot - there's been times that she's completely missed the enemy, or attacked the victim by mistake, or goes after the wrong person, or been completely useless... The list goes on, as Amelia's sense of right and wrong is for most part, extremely basic and steeped in a lot of visual stereotypes. Also, she's exceptionally clumsy and prone to making decisions for the sake of looking cool that end up backfiring. To offset these things, though, Amelia is quite strong-willed, and will rarely let much deter her.
Though...this is something of a front - Amelia is quite aware that of her traveling companions, she's the weakest one. She strives to get stronger to continue to be useful to the group as a whole, and does this by balancing her repitoire of magic with various Shamanism spells so that she's not simply "the cleric", as well as picking up some hand-to-hand skills due to her dislike of weapons. She also serves as the morale-booster of the group, though her rampant enthusiasm often falls on deaf (and annoyed) ears. (She's so damn upbeat that she alone can use her positivity to cripple the party's periodic high-ranking demon ally, Xellos.) She's definitely the perky little sister of the group. This also covers up a fair bit of angst she has over her mother having been assassinated when she was younger, as well as her older sister leaving home shortly after. On top of all that, a fair number of her family members have made assassination attempts on her father to try and claim the throne of Seyruun that he currently occupies.
During her calmer times, however, Amelia's quite the nice girl - very sympathetic to the problems of others, and means very well - however, she does have a tendency to judge people based on initial appearances, despite attesting that doing so is a bad thing. After all, nobody's perfect. She's generally very responsible, as she's learned to be as a princess of her home country of Seyruun - and does her best to encourage her traveling companions to take responsibility when they lack it. However, she finds it hard, if not impossible to turn down charity, even if someone takes advantage of it - the most someone will get in that event is a mild scolding. She also values honesty, sometimes to the point of being pretty blunt.
She does not abuse any kind of power she might have, unless it is absolutely necessary - in all of her adventures, she only pulled the "I am a princess, so let me through" card three times - once to talk to prisoners to get information on an incident that put a great many people in danger, once to the guards of her own palace so she could pass through, and once to enter a sports tournament in the name of assisting a friend in need.
Key themes: Overcoming an extremely simple and sheltered worldview.
Main Motivation: Fighting for what's right, no matter how big or small!
Skills: Amelia is skilled various kinds of magic - primarily the White and Shamanistic schools of her homeworld, and I've listed the majority of spells she's shown using here. She's also got very good balance at standing on small/narrow surfaces, and has some decent hand-to-hand combat skill.
Item: Her jeweled choker.
Sample: Dear diary,
You're not my usual diary, but I suppose I can't hold that against you given the circumstances. I've been pulled into a strange world, stuck on a train for the forseeable future and apparently I'm here to help out in different worlds that have various troubles going on. Which, sure, that sounds good, and even a little fun! I don't mind some adventure, and it sounds like it'll certainly be a lot less harrowing than the usual fare I've gotten dragged into over the past few years. I just wish I could have been offered the choice rather than just taken, though. Daddy will worry for sure, and, well, it seems weird to be doing this alone. Well. Not exactly alone, there's others here who are in the same situation as me, but no Miss Lina, Mister Gourry, or Mister Zelgadis. It just feels weird and uncomfortable now to do something like this and they haven't gotten involved, too. ...but, I'll be okay!!! I've got a lot bigger responsibilities in my future, so this is nothing!
With regards,
~Amelia ♥
Notes:
Spell List
Apr. 10th, 2012 12:49 pmA list of spells and their effects used by Amelia over the course of Slayers, Slayers NEXT, and Slayers TRY, as referenced from here.
Black Magic
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Blast Ash
The caster makes a black void appear in a certain area, and anything alive or possessing a spirit is turned into ash.
Dynast Bras
Lightning falls around the target in a pentagram, and then the lightning rushes towards the target. Calls on the power of Dynast Grauscherra.
Gaav Flare
Flame Jet variant. Powered by Chaos-Dragon Gaav.
Shamanism - Air
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Bom Di Wind (Boday Wind)
Shape Air.
Damu Bras
A spell which shoots out a blue beam which can destroy a traget.
Digger Bolt
A lethal spell which shoots out a blast of lightning from the palm of the extended arm.
Diem Wing
Wind variant (creates temporary strong winds which can be manipulated to the caster's will).
Levitation
Levitation variant (Air rather than Movement college).
Ray Wing
Flight variant that can be combined with Force Dome (air variant) Depending on the wish of the caster this can act as the Flight spell or a combination of Flight and Force Dome (which does not have to be in the ground to work)
Shamanism - Fire
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Balus Wall
Force wall variant.
Burst Flare
A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue white flame. The flames can melt even a golem with ease.
Burst Rondo
Create Flame variant (creates numerous balls of light near a target which burst, spreading flames).
Fireball
Explosive Fireball
Flare Bit (Inferno Array)
A spell which creates several dozen small balls of light which burst upon contact. Each ball deals about the same damage as a slightly strong punch, making this a useful spell when wanting to capture, rather than kill, a target.
Flare Lance
Several Flare Arrows are fused together to form a spear which is then shot at a target.
Shamanism - Spirit
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Blam Blazer
This spell shoots out a shock wave of blue light directly at a target which damages the target's spirit and body.
Elmekia Lance
A spell which creates and fires a lance of light, which damages a target's spirit.
Elmekia Flame
Stronger version of Elmekia Lance. Instead of a lance, a pillar about as wide as a man's chest is shot out which attacks the spirit.
Ra-Tilt
The strongest spirit magic spell, which envelops a target in blue-white light. This spell can only be used against a single target - and only those that have spirits - but its effect is absolute. The blue-white flame can destroy even a pure Mazoku with a single hit.
Visfan Rank
A spell which enchants the user's fists with magic. By striking with fists, it's possible to deal damage directly with the magical energy.
Shamanism - Water
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Freeze Arrow
Throw Spell+Icy Touch (appears as an icy arrow).
Freeze Bullet / Freeze Brid / Freeze Bit
Throw Spell+Icy Touch (Looks like Ice Sphere)
White Magic
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Flow Break
Dispel Magic
Raphas Seed
This spell can completely prevent a target from moving by entangling them within magical ropes.
Lighting
The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.
Megido Flare
This is one of the anti-evil spells which has the effect of lessening feelings of evil intent and enmity. It can also dispell weak spirits who wish to do harm. Against normal living beings, the spell has a calming effect, but against the undead, the spell has a most un-calming damage effect.
Recovery
Can be cast as either Share Fatigue, Minor Healing, Major Healing, or Great Healing (full chant)
Resurrection
Major Healing variant.
Sleep / Sleeping
Sleep spell.
Unknown School
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Marker
Dye. Used to mark a wall. Possibly analogous to Prestidigitation from DnD?
Protection Barrier
Utter Wall (variant).
Black Magic
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Blast Ash
The caster makes a black void appear in a certain area, and anything alive or possessing a spirit is turned into ash.
Dynast Bras
Lightning falls around the target in a pentagram, and then the lightning rushes towards the target. Calls on the power of Dynast Grauscherra.
Gaav Flare
Flame Jet variant. Powered by Chaos-Dragon Gaav.
Shamanism - Air
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Bom Di Wind (Boday Wind)
Shape Air.
Damu Bras
A spell which shoots out a blue beam which can destroy a traget.
Digger Bolt
A lethal spell which shoots out a blast of lightning from the palm of the extended arm.
Diem Wing
Wind variant (creates temporary strong winds which can be manipulated to the caster's will).
Levitation
Levitation variant (Air rather than Movement college).
Ray Wing
Flight variant that can be combined with Force Dome (air variant) Depending on the wish of the caster this can act as the Flight spell or a combination of Flight and Force Dome (which does not have to be in the ground to work)
Shamanism - Fire
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Balus Wall
Force wall variant.
Burst Flare
A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue white flame. The flames can melt even a golem with ease.
Burst Rondo
Create Flame variant (creates numerous balls of light near a target which burst, spreading flames).
Fireball
Explosive Fireball
Flare Bit (Inferno Array)
A spell which creates several dozen small balls of light which burst upon contact. Each ball deals about the same damage as a slightly strong punch, making this a useful spell when wanting to capture, rather than kill, a target.
Flare Lance
Several Flare Arrows are fused together to form a spear which is then shot at a target.
Shamanism - Spirit
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Blam Blazer
This spell shoots out a shock wave of blue light directly at a target which damages the target's spirit and body.
Elmekia Lance
A spell which creates and fires a lance of light, which damages a target's spirit.
Elmekia Flame
Stronger version of Elmekia Lance. Instead of a lance, a pillar about as wide as a man's chest is shot out which attacks the spirit.
Ra-Tilt
The strongest spirit magic spell, which envelops a target in blue-white light. This spell can only be used against a single target - and only those that have spirits - but its effect is absolute. The blue-white flame can destroy even a pure Mazoku with a single hit.
Visfan Rank
A spell which enchants the user's fists with magic. By striking with fists, it's possible to deal damage directly with the magical energy.
Shamanism - Water
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Freeze Arrow
Throw Spell+Icy Touch (appears as an icy arrow).
Freeze Bullet / Freeze Brid / Freeze Bit
Throw Spell+Icy Touch (Looks like Ice Sphere)
White Magic
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Flow Break
Dispel Magic
Raphas Seed
This spell can completely prevent a target from moving by entangling them within magical ropes.
Lighting
The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.
Megido Flare
This is one of the anti-evil spells which has the effect of lessening feelings of evil intent and enmity. It can also dispell weak spirits who wish to do harm. Against normal living beings, the spell has a calming effect, but against the undead, the spell has a most un-calming damage effect.
Recovery
Can be cast as either Share Fatigue, Minor Healing, Major Healing, or Great Healing (full chant)
Resurrection
Major Healing variant.
Sleep / Sleeping
Sleep spell.
Unknown School
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Marker
Dye. Used to mark a wall. Possibly analogous to Prestidigitation from DnD?
Protection Barrier
Utter Wall (variant).